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Hi everyone! Today we'll speak again about our old friends - Americans! ;) They're trying to implement SA support and, of course, they can't do it without remembering me ;) My dear friend, Anti-Basic, wrote: "He's an unhelpful ass who decompiled a closed source project and
published the source, THEN used an exploit to mass spam RunUO's
member's emails. And then he tries to claim that the RunUO team is
stupid and can't code etc etc when his entire project is based entirely
off of RunUO. Fuck Wyatt." Well, it's a very bad quote. Bad - because it contains only 10-20% of truth. 1) I'm not unhelpful. I offered help to runuo.com in 2004 and was blamed. I'm helping now peoples (not giving my code to them or writing code for them) with helpful advices. 2) Okay, i decompiled it (with some technical details - i was not the first person who decompiled runuo, but i got all copyrights for that) 3) I've NEVER published sources. If stupid americans can't unde
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As i told my friends long time ago: runuo users will have serious problems with static tiles in SA because OSI extended tiles range for static tiles up to 0x8000. They also changed the worlditem packet, because it was required for supporting multi tiles. Now some runuo.com users use RUOSI packet guide (of course without any copyright, it's so hard for them but very easy for sphereserver and pol server users) and implementing new packets in 'blind mode'. First of all, about any comments likes "It's bad protocol guide": a) protocol guide is universal and is not created for some special emulator b) you have to implement it YOURSELF updating data to your real code (that's why you have problems with ~ and & 0x3FFF operations in RunUO: it's only RunUO problem cause RunUO was coded in that style) c) if this protocol guide is so bad - don't use it. Please, don't use it. Write your OWN, not copy-pasted from here, but created from the beginning - sniff data from OSI, analyze
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Today it was very usual day until i found new interesting thing: RunUO Team doesn't work with protocol sniffing packets from OSI shards ;) They just read my packet guide and implement new packets WITHOUT even single chance to think how it works ;) It can be easily proved: in latest svn and for demise shard you can found new packet - 0xE2. 1. Look at their implementation: public sealed class NewMobileAnimation : Packet { public NewMobileAnimation( Mobile m, int action, int frameCount, int delay ) : base( 0xE2, 10 ) { m_Stream.Write( (int) m.Serial ); m_Stream.Write( (short) action ); m_Stream.Write( (short) frameCount ); m_
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Ryan McAdams released 'final' 2.0 RunUO and didn't remove my bad code from it ;) Can you write your code or give copyright to the author? It's so stupid even for Ryan. He blamed others and officially made same thing - he stolen copyrights ;) Yeah, Ryan McAdams. Now you officially got the title of 'thief' ;) Congrats! Welcome on board!
P.S. I laughed very much when i read about this 'release'. It contains a lot of bugs, really no ML content (no weapon abilities, community collections, 200+ quests, peerless systems), of course no 3D client support and of course no SA support ;) Guys, you just grab latest svn code, zipped it and called it 'RunUO 2.0 Final'? Thanks for that - all russian hackers will laugh very much today! ;)
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RUOSI Team would like to wish you a happy birthday today! I hope you will more stronger, have
more money and many other features.
P.S. About the discussions on your forums: you can use my code
(please add the damn copyrights) without any doubts ;) I'm glad that
you like it ;)
With all of our love from Russia, RUOSI.
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Check latest runuo svn :) http://svn.runuo.com/repos/runuo/devel/Scripts/Engines/Doom/Lamp%20Room/ They use code of public release of RunUO-RE (aka RUOSI) 1.2.5.0 :)) I have to know where are my copyrights? I've never removed any copyrights from RunUO 1.0 :) Even Ryan accepted that :) So, it's time to use code of bad communist russian hacker? :)) Well done, RunUO Team :) Well done!
P.S RUOSI - Even RunUO.com uses our code! Wanna use RunUO 3.0? It's latest greatest work of RunUO Team! More faster, many features and much more! Now with full power of RUOSI code and the blessing of world communist's society! USSR anthem will be included for free! Don't miss! Only on www.runuo.com!
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I have to add important addition to the site's downloads section - "NOT FOR USERS FROM RUNUO.COM" :) Any of our documentation or software is written not for "smart" US citizens that use free antivirus programs and think the process changing data in the memory of client (for example, razor works the same way) is a trojan :) Just one question to runuo.com noobs: why do you use OUR software and want to get OUR code? We're bad people, really. We write code only for communists :) Don't use our works :) Ask Ryan to code SA loader and SA content support :) Or more better - do it yourself. Or you can't? :))
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As a mature person, I never reacted on any RunUO.com speculations about
my project. But i think that now it is the time to "cross the T's and
dot the I's".
First of all, you, stupid yankee, stop speaking about Russia and about
our life, laws, politics, etc. If you want to speak about politics, i
will do it with special pleasure - but will tell you about YOUR
politics, YOUR damn democracy (that is hated in all world), YOUR wars
for oil and other valuable natural resources in Iraq, Afghanistan,
Vietnam, etc, YOUR economy that depends on economy of all world, YOUR
global debts (yeah, your dollar don't cost even printed paper). Wanna
speak about it, AntiBasic? If no, shut up.
Second, let's speak about the past: decompiling the runuo core 1.0.
Yeah, it was decompiled and recompiled (technically not only by me, but
by the group of russian programmers). It was done when RunUO was CLOSED
source project with NO chance to have sources opened. We tired to wait
while RunUO Team w
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Cheese 2.0 is now available in files section. It's simple and very useful program for using KR/SA clients on freeshards. It removes login and game encryptions and patches IP in memory without modifying client files. Readme is included.
Cheese 2.0 теперь доступен в файловом архиве. Это простая и очень полезная программа для использования KR/SA клиентов на фришардах. Она удаляет логин и гейм шифрование, а также патчит IP в памяти клиента без модификации его файлов. Ридми входит в состав.
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Packet Guide was rewritten and now it's online. Описание пакетов было переписано и доступно теперь на сайте.
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