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Well, i have a little time to update converted uops to muls but if i promised to provide it ...
I released Ultima SDK dll with UOP support (including source code). It has compatibility with UOFiddler, just overwrite fiddler's ultima.dll and change art.mul, gumpart.mul, sound.mul paths to uop files. Artidx.mul, soundidx.mul, gumpidx.mul should be blank. After doing this, restart Fiddler and it will read items/land tiles/maps/gumps/sounds from new uop files directly. The code is included with my copyrights ;) Have a fun.

Категория: Общие новости | Просмотров: 6496 | Добавил: ruosi | Дата: 14.08.2012 | Комментарии (1)

Muls for latest patch (only art and gumpart because maps and sounds were not updated): - art.mul and artidx.mul ~40MB gumpart.mul and gumpidx.mul ~18MB

Просмотров: 3761 | Добавил: ruosi | Дата: 23.06.2012 | Комментарии (0)

Well, i didn't want discuss that code and his author but when i got the link to runuo.com forums i changed my mind. Epila (who wrote some comments to my previous post here) started a topic at runuo.com forums (http://www.runuo.com/community/threads/the-new-uop-file-format.514994/#post-3885301) looking for help with new 2d UOP files format. After reading that topic i had a problem - i couldn't stop laughing!  The title of this story tells us about the two stupids. OK,  meet the first dumb - mr. HellRazor ;) His answers in that topic are great! It's filled with very 'good' logic. First post (#4) quote: 'Perhaps they have 2 files in the .UOP, one being the index and one being the MUL?' Only not very smart man can imagine that smart guys (EA Mythic are smart guys, aren't they?) will pack current files without any change without compression to another file adding extra metadata... Читать дальше »