Today it was very usual day until i found new interesting thing: RunUO Team doesn't work with protocol sniffing packets from OSI shards ;) They just read my packet guide and implement new packets WITHOUT even single chance to think how it works ;) It can be easily proved: in latest svn and for demise shard you can found new packet - 0xE2.
1. Look at their implementation:
public sealed class NewMobileAnimation : Packet
{
public NewMobileAnimation( Mobile m, int action, int frameCount, int delay ) : base( 0xE2, 10 )
{
m_Stream.Write( (int) m.Serial );
m_Stream.Write( (short) action );
m_Stream.Write( (short) frameCount );
m_
...
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