Sorru i do not speak Russian but i would like to nag the brain of the scriptors behind this project.
For quite some time i have been pissed off with Ryan and the rest of the runuo team with the complete lack on compatancy. I have been working on trying to get the SA package to work within the crappy code and i am getting there.
I am currently righting the mini chams systems and was wondering if you could explain the way it is ment to be written?
Code
- <Spawns>
- <Points>
<Name>CrimsonVeinsMc</Name>
<UniqueId>fecf3b47-6b8f-42f9-93e8-79dc6279132b</UniqueId>
<Map>TerMur</Map>
<X>956</X>
<Y>143</Y>
<Width>36</Width>
<Height>36</Height>
<CentreX>974</CentreX>
<CentreY>161</CentreY>
<CentreZ>-11</CentreZ>
<Range>25</Range>
<MaxCount>18</MaxCount>
<MinDelay>3</MinDelay>
<MaxDelay>4</MaxDelay>
<DelayInSec>True</DelayInSec>
<Duration>0</Duration>
<DespawnTime>0</DespawnTime>
<ProximityRange>-1</ProximityRange>
<ProximityTriggerSound>500</ProximityTriggerSound>
<TriggerProbability>1</TriggerProbability>
<InContainer>False</InContainer>
<MinRefractory>0</MinRefractory>
<MaxRefractory>0</MaxRefractory>
<TODStart>0</TODStart>
<TODEnd>0</TODEnd>
<TODMode>0</TODMode>
<KillReset>100</KillReset>
<ExternalTriggering>False</ExternalTriggering>
<SequentialSpawning>1</SequentialSpawning>
<AllowGhostTriggering>False</AllowGhostTriggering>
<AllowNPCTriggering>False</AllowNPCTriggering>
<SpawnOnTrigger>False</SpawnOnTrigger>
<SmartSpawning>False</SmartSpawning>
<Team>0</Team>
<Amount>1</Amount>
<IsGroup>False</IsGroup>
<IsRunning>True</IsRunning>
<IsHomeRangeRelative>True</IsHomeRangeRelative>
<Objects2>FireAnt:MX=3:SB=1:RT=0:TO=0:KL=50:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=LavaSnake:MX=3:SB=1:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP =1:PR=-1:OBJ=LavaLizard:MX=3:SB=1:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=FireGargoyle:MX=3:SB=2:RT=0:TO=1:KL=20:RK=0:CA=1:DN=0. 3:DX=0.3:SP=1:PR=-1:OBJ=Efreet:MX=3:SB=2:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=LavaElemental:MX=1:SB=3:RT=0:TO=2:KL=10:RK=0:CA =1:DN=0.5:DX=0.5:SP=1:PR=-1:OBJ=FireDaemon:MX=1:SB=3:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=FireElementalRenowned:MX=1:SB=4:RT= 0:TO=0:KL=1:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
</Points>
</Spawns>
I decided to write it within a XML file but after testing it released its nothing like the osi system.
I was thinking about making it like a spawn node in the guanglet dungeon where you need a certain number of kills for each level but again i am unsure if this would give me the results i am looking for.
I am not asking for code on how to do this but more like a formular on how it should be done correctly.
Regards
Skaro