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Well, i'm very suprised receiving comments and e-mails about 'corrupted' archive 1.6.0.0 ;) Did you see the news' date or date in txt file inside archive? Where's your sense of humor, guys? It's just 1st April joke ;) You are really thinking that i will release my code to you? Ha-ha. You are dumb if you believed in it ;) Just use your fingers on your keyboard and start working! You could write all UO expansions' support while you tried to open that damn archive ;)
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I uploaded artidx.mul, gumpidx.mul and soundidx.mul files for 7.0.25.6 client. With art.mul, gumpart.mul and sound.mul generated by my converter tool (http://ruosi.org/load/legacy_uop_to_mul_converter/3-1-0-5) it can be used to view uo item's art, gumps and sounds in any viewer (fiddler, insideuo, etc.). Files will be auto updating with every new client patch but generator tool for that files will not be released ;) Link - http://ruosi.org/load/idx_mul_7_0_25_6/2-1-0-7
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I finally decided to release the latest RUOSI version! You can download it from File Archive (http://ruosi.org/load/ruosi_1_6_0_0/3-1-0-6) Enjoy!
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There are a new programme in file archive - converter from legacy uops to muls - http://ruosi.org/load/legacy_uop_to_mul_converter/3-1-0-5 Note: it works only with 2d clients uops (not 3d - they have different formats and programme for 3d ones will not be distributed).
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As i predicted almost a year ago EA merged 2d and 3d clients data files! Now 2d client uses .uop data instead of mul! Mul dead, long live uop! It's death for most freeshards (they cannot use latest client updates) ;) Thank you, EA! Finally ;) Для тех кто в танке -> "С днем варенья, Вят!" - сказали в ЕА и кильнули мулы :)
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Really, that guides were completed in early November 2010, but it was available only using special secret url (passed to good friends ;)). Now, i've fully completed HS booster and think i can release it for public lol Good luck to outsiders ;)
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Unfortunately, i was very busy last months and didn't update this site. Now it's time to fix it. What's new? 1. RUOSI project is still developing and it's latest build is installed to very interesting shard (with current site and forums on www.stygianabyss.ru). It contains SA expansion, publishes 61-67 and a large part of publish 68 with High Seas booster content. 2. High Seas booster development continues and i have some new video - Britannian Galleon known as "Whale" finally was added into the client side by EA Mythic and in couple of days was constructed and programmed by me. It's really great ship - 9 cannons, 2 spots for addons like forges and anvils, 8 mooring lines. Of course smooth movement is onboard ;) It moves fast and without any lags. You can use your mouse to control movement of your galleon. But, no more words, just links to YouTube ;) 2D: http://www.youtube.com/watch?v=mKD8-KnUKy8
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RUOSI 1.5.0.0 version is now installed on TC server. Current changelog (note: it's not final changelog) can be found in new site section: Changelogs. This section contains changelogs of all project versions (public or private). Now, some helpful links:
TC Bug Tracker: http://stygianabyss.ru/
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Hi everyone! Today we'll speak again about our old friends - Americans! ;) They're trying to implement SA support and, of course, they can't do it without remembering me ;) My dear friend, Anti-Basic, wrote: "He's an unhelpful ass who decompiled a closed source project and
published the source, THEN used an exploit to mass spam RunUO's
member's emails. And then he tries to claim that the RunUO team is
stupid and can't code etc etc when his entire project is based entirely
off of RunUO. Fuck Wyatt." Well, it's a very bad quote. Bad - because it contains only 10-20% of truth. 1) I'm not unhelpful. I offered help to runuo.com in 2004 and was blamed. I'm helping now peoples (not giving my code to them or writing code for them) with helpful advices. 2) Okay, i decompiled it (with some technical details - i was not the first person who decompiled runuo, but i got all copyrights for that) 3) I've NEVER published sources. If stupid americans can't unde ... Читать дальше »
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As i told my friends long time ago: runuo users will have serious problems with static tiles in SA because OSI extended tiles range for static tiles up to 0x8000. They also changed the worlditem packet, because it was required for supporting multi tiles. Now some runuo.com users use RUOSI packet guide (of course without any copyright, it's so hard for them but very easy for sphereserver and pol server users) and implementing new packets in 'blind mode'. First of all, about any comments likes "It's bad protocol guide": a) protocol guide is universal and is not created for some special emulator b) you have to implement it YOURSELF updating data to your real code (that's why you have problems with ~ and & 0x3FFF operations in RunUO: it's only RunUO problem cause RunUO was coded in that style) c) if this protocol guide is so bad - don't use it. Please, don't use it. Write your OWN, not copy-pasted from here, but created from the beginning - sniff data from OSI, analyze ... Читать дальше »
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