FIXES: 1. Animal form: fixed ninjitsu gain in various forms 2. Removed message about releasing summoned creature for non-release commands 3. Fixed hidden doors in SA dungeons 4. Paragon chests from changeling-type creatures with players names will no longer spawn 5. Fixed lowering hitpoints for creature master on attempt to ressurect it 6. Fixed teleport timer in waiting room in 3d tutorial system 7. Fixed slayer's objective gump in new quest system. 8. Fixed one of the escortable haven quests 9. Healing stone no longer can be traded and used by another player 10. Fixed minor issue in imbuing unravel gump 11. Animal form: fixed bug allowing to use SE spell abilities 12. Valorous Deed quest was fixed. 13. Bowls with food no longer will create empty bowls if the player already fed 14. Fixed ore smelting for smallest pile of ore. 15. Remove Curse will correctly remove Blood Oath ADDITIONS: 1. Battle Chicken Breeding: * Obtaining an Egg o Newly bonded chicken lizards have a chance of laying an egg the day after bonding o Alternatively, there is a small chance you’ll find an egg as loot on a wild chicken lizard’s corpse * Incubation o The egg must be placed in an incubator for three days, and watered daily. Leaving it in the incubator too long will burn the egg. o Available through Carpentry * Hatching o Double-clicking the properly incubated egg will break its shell, freeing the newly born battle chicken, which will proceed to go vorpal and run around quickly o Collars can be crafted by Tailors to make catching the newly hatched battle chicken easier * Chicken Coops o Allows up to three battle chickens to be stabled, outside the normal stable slot system 2. Dark Knight from 3D tutorial got new rewards: * Echo Staff * Skill Tutor Statuette 3. Invasion System * Added invasion system with first invasion event - Despise Humanoid Invasion 4. The Six * Powerful monsters for OSI The Six event 5. OSI Publish 67: * Treasure Map locations are now have randomized locations. * All maps that have been decoded before publish will be valid for only 30 days, after that period you will have to decode them again. * Added maps for all facets, redone the loot for the treasure chests, and added Guardian Mobs. * Treasure Chests and Loot o 5000 gold per level of Treasure Chest. (level 1-6) o Removed random scrolls. o Amount of reagents was increased o Added some Imbuing Ingredients. (On level 2+ maps) o Magic items count was increased with intensity and props count too o There is a small chance to destroy items if lockpicking fails. o There is a small chance to summon grubber who will steal items if lockpicking fails. o Chance for Alacrity Scrolls. o Chance for Decoration Vines. (that players can not grow) o Chance for Tasty Treats for your pets. o Chance for Recipes. o Chance the chest will contain a Treasure chest map (same or one level higher). o Chance for a Skeleton Key. (+ lockpicking skill) o Backpack with minor artefact (level 6 only) o Chance for SOT scrolls (Felucca only) o Chance for Treasure Map Specific Artifacts. (level 5+) + Mana Phasing Orb (Talisman): Your next 2 mana checks are free, until you do damage or attempt to use mana. (Whichever comes first) (Limited Charges, Brittle) On use. + Surge Shield: Increases one of your regeneration stats by 10 for 20 seconds. (Limited Charges, Brittle, Enhanceable, Imbuable) On Use + Runed Sash of Warding: Decreases incoming damage from spells OR weapons, by 10 % for 10 seconds. (Limited Charges, Brittle) On Use + Forged Pardon: Reduces the users murder counts by 1. (Single Use) * Support for new map item interface * Cartographers can craft their local, sea chart, city and world maps for any location and facet * Added Enraged Earth Elemental as one of the new treasure chest guardians * Client crashes now will be detected by server for 2d clients like it was for 3d only * Lockpicking has been slightly reworked. Success chances at high skill level have been improved, as well as allowing some small success chance for lower skill levels. * Bard Changes o Bard spell songs are no longer interrupted by spellcasting. o Bards with either provocation or peacemaking mastery can have both their mastery spell songs active at the same time. o Bards with secondary bard skills above GM (Real Skill) will receive a slightly reduced mana cost for spell song upkeep. o Bards with a mastery get a 5% bonus to their success chance at using any bard skills, and a 10% bonus to using the skill of their mastery focus. o All bard songs receive a slight bonus to their effects if the bard has additional bard skills over GM(Real Skill). o Discordance spell songs are now affected by the target's magic resistance. (PvP and specific Mobs only) o Despair Damage Tweaked: 1.5x vs Non Player, 3x Damage with Slayer Instruments. o Tribulation: Damage bonus modified by 1.5 with Instruments. o Bard Skill Timeout reduced to 8 Seconds. o Having a bard mastery reduces all Bard Skill Timeouts by 1 second, and an additional second for the Skill of the mastery focus. o Upkeep cost for Tribulation is lowered from 16 to 11. o Upkeep cost for Despair is lowered from 18 to 13. * Bug Fixes: o Healing and spell stones can no longer be transferred via bag of sending to the bank. o Enchanted Apples can no longer be exceptional or have a maker’s mark; existing exceptional or marked apples will lose this status. o Players can no longer place items inside of Inspected Potion Kegs (quest items). CHANGES: 1. Code refactoring for core and most of scripts code 2. Animal Lore gump now will show skillmods effects 3. Samurai Plate Armor now will have Mage Armor by default. 4. Corrected bamboo flute success sound 5. Smelting was changed according to OSI 6. Questers in Royal City no longer will sell unravel magic item bag 7. Some questers in Royal City will teach new skills 8. Satyr will use his skill loss ability more often 9. Codex of Virtue: adjusted by height 10. Crystall Ball Of Knowledge will show info about difficulty of skill gain 11. On death, changeling-creatures will return to their normal mode 12. Quality for new quest system rewards was increased 13. Quest "Irk, Spite and Guile" no longer can be repeated 14. Arcane gems: updated messages, min charges value and arcane clothing can be recharged only after consuming all of it's charges 15. Yamandons: poison area attack ability will correctly do range check for creature's masters 16. AI for mages updated 17. Peacemaking effect will be better interrupted on damage 18. Exceptional DI's bonus will be showed in 3D client 19. Loot update: intensity for items was increased 20. Imbuing: unraveling formula update 21. Death strike: damage will be scaled with hiding and stealth skills. Also chance to success was increased slightly. 22. Circlets now will be meditable armor 23. Added support for zlib64.dll for 64-bit servers 24. Treats and Vial Of Armor Essence now worked as dragdrop on pets 25. Imbuing: jewelry will get a durability 255/255 property on first imbuing 26. Imbuing: fixed ingredients for super slayers properties 27. Quiver Of Invinity and Pendant of Magi can be hued with pigments of Tokuno. 28. Crimson Cincture will no longer reset it's hue on server's wars 29. Dark Guardian: lowered damage 30. Gingerbread cookies no longer will be stackable 31. Fame/Karma was adjusted for ML/SA mobiles 32. Fey Slayer will work on changelings, named changelings and Travesty 33. Extended duration of battle phase for SA peerless 34. Spell Stone was binded to Caster like Healing Stone