FIXES: 1. Fixed minor bug with quest/quest chains serialization 2. Fixed Bladeweave random abilities list 3. Tinkering wooden items now can be crafted with boards or logs 4. Tessen will retain the hue of cloth 5. Nunchaku will retain the hue of wood and it's resource name 6. Rewritten code for the statmods 7. Paralyze will use correct effects 8. Thunderstorm and Essence Of Wind will now check mobile's resistance 9. Quiver Of Infinity attributes will correctly update TestCenter properties list 10. Fixed autostable/autoclaim 11. Fixed minor bug for choosing material in marble player's statue's gump 12. Ore and stone tiles table was fixed 13. SE monsters were updated: loot, fame/karma, damage 14. Fixed minor bug in Pigments Of Tokuno code 15. A lot of item's weights were adjusted according to OSI 16. Chaos damage will be correctly applied 17. Removed SE BODs 18. Kegs no longer will use stack of potions as one potion 19. Plants no longer will use stack of potions as one potion 20. Fixes some gumps (KR support transformed to SA support) ADDITIONS: 1. SA Features: * Mysticism, Throwing and Imbuing skills * Ability to create Gargoyle character * New Gargoyle horns, bodies, and hues * New SA map: Ter Mur * SA House Tiles 2. Added missing SE goza mats to tailoring craft menu 3. Implemented all SA data for crafting 4. New item properties were added: Altered, Imbued and Gargoyles Only 5. Added new reagents: * Daemon Bone * Bone * Fertile Dirt * Dragon's Blood 6. Craft gumps were updated: * Make Max and Make Number options now will use in 2D and SA clients both * New option: Cancel Make for both clients * Altering items: players can alter pre-SA items to their SA-equivalent 7. New BuffData was added for racial abilities and new spells 8. Racial Abilities: Gargoyles: * Flying: A Gargoyle's powerful wings carry them over land as fast as a galloping horse and grant them access to special Gargoyle-only areas. * Berserk: In situations of great danger, a Gargoyle's natural ferocity will take over, granting speed and power at the cost of defenses. * Master Artisan: A strong cultural emphasis on art and craftsmanship grants the Gargoyles an increased chance to imbue and unravel magical items. * Deadly Aim: All Gargoyles are trained from childhood in the skill of Throwing, giving them a basic competence with missile weapons. * Mystic Insight: Gargoyles have an intuitive understanding of Mysticism, allowing them to cast basic Mysticism spells without further training. 9. Armor: Stone: * Gargish Female Arms * Gargish Arms * Gargish Female Chest * Gargish Chest * Gargish Female Kilt * Gargish Kilt * Gargish Female Legs * Gargish Legs Leather: * Gargish Female Arms * Gargish Arms * Gargish Female Chest * Gargish Chest * Gargish Female Kilt * Gargish Kilt * Gargish Female Legs * Gargish Legs Plate: * Gargish Female Arms * Gargish Arms * Gargish Female Chest * Gargish Chest * Gargish Female Kilt * Gargish Kilt * Gargish Female Legs * Gargish Legs Cloth: * Gargish Female Arms * Gargish Arms * Gargish Female Chest * Gargish Chest * Gargish Female Kilt * Gargish Kilt * Gargish Female Legs * Gargish Legs Shields: * Gargish Chaos Shiels * Gargish Order Shield * Gargish Kite Shield * Gargish Wooden Shield * Large Plate Shield * Small Plate Shield * Large Stone Shield * Medium Plate Shield Weapons: * Bloodblade * Disc Mace * Dread Sword * Dual Pointed Spear * Dual Short Axes * Gargish Dagger * Gargish Talwar * Glass Staff * Glass Sword * Serpentstone Staff * Shortblade * Stone War Sword * Throwing Weapons: o Boomerang o Cyclone o Soul Glaive Clothing: * Gargish Fancy Robe * Gargish Robe Statues: * Gargish Painting * Gargish Sculpture * Gargish Vase 10. New Item Properties: Blood Drinker * Allows an attacker to gain life from using the bleed attack * Damage done through the bleed attack is directly transferred to the attacker's health Battle Lust * Significant damage received from mobs will be added to the attacker's Battle Lust, causing them to do more damage to all mobs they're aggressing * This damage bonus is further modified by how many opponents they're aggressed against * Damage bonus is 15% per opponent, with a cap of 45% in PvP and 90% in PvE * Lust is gained every two seconds * Lust decays at a rate of one point every six seconds Damage Eaters * Converts a small portion of damage dealt to the player (damage must be the same type as the eater) back to health * Stacks with other eaters of the same type, capped at 30% * The "damage all" type of eater is capped at 18% Casting Focus * A chance to resist interruptions while casting spells Hit Curse * Functions similarly to the spell "Curse", but has a thirty second cooldown Hit Fatigue * Reduces the target's stamina by a percent of the damage dealt by the attack that triggers the effect Hit Mana Drain * Reduces the target's mana by a percent of the damage dealt by the attack that triggers the effect Reactive Paralyze * A chance to paralyze an attacker if the player parries their blow Resonance * Chance to resist spell-casting interruption if the damage received is the same type as the resonance Soul Charge * A chance to convert a percentage of damage dealt to the player into mana Splintering Weapon * A glass shard breaks off from the weapon, striking the victim to cause a bleed effect and forced walking * Stacks with the regular bleed effect to cause additional damage and extend the duration of the special attack Soul Shield * Chance to reduce a percentage of damage using player's mana 11. New Artifacts: * Shroud Of The Condemned * Axes of Fury * Channeler's Defender * Legacy of Despair * Abyssal Blade * Light in the Void * Standard of Chaos * Stone Dragon's Tooth * Life Syphon * Blade of Battle * Death's Head * Staff of Resonance * Petrified Smoke * Banshee's Call * Storm Caller * Valkyrie's Glaive * Sword of Shattered Hopes * Staff of Shattered Dreams * Stone Slith Claw * Raptor Claw * Dragon Hide Shield * Pillar of Strength * Sign of Order * Sign of Chaos * Mystic's Guard * Cast-Off Zombie Skin * Summoner's Kilt * Breastplate of the Berzerker * Giant Steps * Mystic's Garb * Eternal Guardian Staff * Boura Tail Shield * Demon Bridle Ring * Token of Holy Favor 12. New Stealables: * Mysterious Supper * Jugs Of Golbin Rotgut * Stolen Bottles Of Liquor(2) * Stolen Bottles Of Liquor(3) * Stolen Bottles Of Liquor(4) * Navrey's Web (1) * Navrey's Web (2) * Navrey's Web (3) * Navrey's Web (4) * Bottles Of Spoiled Wine (2) * Bottles Of Spoiled Wine (3) * Bottles Of Spoiled Wine (4) * Half Eaten Supper * Remnants Of Meat Loaf * Bloody Spoon * Battered Pan * Rusted Pan * Dried Up Ink Well * Fake Copper Ingots * Rotted Oars * Priceless Treasure * Tyball's Flask Stand * Block And Tackle * Large Pewter Bowl * Dying Plant * Gargish Protective Totem * Gargish Book Of Truth * Large Dying Plant * Gargish Luck Totem * Gargish Traditional Vase * Gargish Bentas Vase * Gargish Portrait * Gargish Memorial Statue * Gargish Knowledge Totem * Pushme Pullyu 13. Altering Contracts 14. Ter Mur Vendor Rental Contract 15. Ter Mur Player Vendor Deed 16. Clockwork Scorpion Assembly 17. Leather Wolf Assembly 18. Vollem Assembly 19. Addons: * Soulforge * Gargish Cot East * Gargish Cot South * Gargish Couch East * Gargish Couch South * Square Goza Mat * Large Gargish Bed East * Large Gargish Bed South * Long Table East * Long Table South * Short Table * Ter Mur Style Dresser East * Ter Mur Style Dresser South * Gargish Banner 20. Food: * Bowl Of Rotworm Stew 21. Decoration: * Ter Mur Style Floor Mirror * Te Mur Style Wall Mirror 22. Craftable Soulstone Fragment 23. Peerlees Loot: * Stygian Dragon Head * Claw Of Slasher Of Veils * Horn Of Abyssal Infernal * Medusa Blood * Medusa Scales (2 versions: live and dead) * Medusa Statue * Carved Image Of Medusa Floor * Primeval Lich Dust 24. Items: * Crystal Dust * Crystal Granules * Crystal Ball Of Knowledge * Empty Venom Vial * Gorgon Lens * Scale Collar * Silver Serpent Venom * Toxic Venom Sack * Wood Pulp * Incubator * Chicken Coop * Empty Venom Vial * Unravel Magic Item Bag * Fur (from Boura) * Peerless Keys: o Draconic Orb (Lesser) o Rare Serpeng Egg * Serpent's Nest 25. Construction: * Queen Door * Gargish Door 26. Furniture: * Ter Mur Style Chair * Ter Mur Style Table * Ter Mur Style Candelabra 27. Potions: * Elixir Of Rebirth * Scouring Toxin 28. Containers: * Gargish Chest 29. Craftable Books: * Book With 100 Pages * Book With 200 Pages 30. Misc: * Mysticism spellbook * All Mysticism spell's scrolls * Clippers 31. Mysticism spells: * Nether Bolt * Healing Stone * Purge Magic * Enchant * Sleep * Eagle Strike * Animated Weapon * Stone Form * Spell Trigger * Mass Sleep * Cleansing Winds * Bombard * Spell Plague * Hail Storm * Nether Cyclone * Rising Colossus 32. Musical Instruments: * Aud Char * Snake Charmer Flute 33. Quests: * A Mystic's Journey * Into the Void * Knowledge Of The Soulforge * Mastering The Soulforge * Secrets Of The Soulforge * Rumors Abound * The Arisen * In The Weeds * A New Spin On Things * Shearing Knowledge * Wearing Friendships * A Broken Vase * Putting The Pieces Together * Ye Olde Gargish * Bibliophile * Curiosities * Done In The Name Of Tinkering * Missing * Perfect Timing * Thieves Be A Foot * A Tangled Web * Bad Company * Ending The Threat * Green With Envy * Scraping The Bottom * Something Fishy * Untangling The Web * The Lost Brightwhistle * A Little Something * A Worthy Proposition * Unusual Goods * Tiered Quests: o Percolem's Quests: + Ambushing The Ambushers + A Valorous Deed + Boura, Boura + Boura, Boura and more Boura + It makes me sick + It's a mad, mad world + Raptorlicious + Revenge Of The Slith + The Dreamers + The Slith Wars + We've got an Ant problem o Thepem's Quests: + All That Glitters + Metal Head + Pink is the New Black + Tasty Treats o Zosilem's Quests: + Armor Up + Dabbling On The Dark Side + Pure Valorite + The Brainy Alchemist + The Forbidden Fruit + To Turn Base Metal Into Verite 34. Veterinars npc now can resurrect your pets for gold (price will be calculated dynamically) 35. Monster Abilities: * Intense Cold * Blood Disease * Blood Drain * Anemia * Corpse Absorbtion * Acid Root * Super Nova * Ore&stone Mining * Mysticism spells casting * Flammable Goo * Grizzle Acid * Ground Stomp * Howl Of The Lich * Creeping Death * Unholy Touch * Teleport Taunt * Fiendish Calling * Meteors * Condemnation * Mark Of One * Petrification 36. Stygian Abyss Puzzles: * Sutek's Puzzle: o Complete Sutek's random assembly in time and get your knowledge of making new golems! * Primeval Lich Puzzles: o Lever Puzzle: + 8 levers can be found in Lich's Mansion + Players should find out the correct order of puzzle code by pulling levers + Players can get a clue from the spawn - Book Of Puzzle Solutions + Lever Puzzle can be available only while champion spawn is active o Graves Puzzle: + A lot of named graves will spawn on 5th spawn's candle + A lot of named remains will spawn on 9th spawn's candle + Player can use remains with correct name on right grave to get a reward + All graves&remains will be deleted after defeating the champion * Abyssal Infernal: o On each new wave of monsters, champion spawn will create a lot of static items on the ground: + Blood + Black Crystals + Paralyze Fields + Energy Fields o After defeating the champion, all static items will be deleted 37. Underworld Puzzles: * Font Of Fortune: o Lucky coin randomly is dropped from one of the creatures of Underworld o Toss the coin into the fountain and get the reward o Use Fountain removal curses and resurrect effects * Quest for access to the Abyss: o Collect three keys: + Red and blue from the secret passages with hidden puzzles + Blue from the encounter with Tyball's Shadow * Puzzle Room: o Find and take special key to enter Puzzle Room o Solve 3 puzzles in 30 minutes o Experimental Gem * Minesweepers game: move through the field with mines: o Golden Compass for help in this game o Abyss Rolled Map * Pegs and bars puzzle: o Play 30-minutes limited game and collect your reward * Goblin Traps 38. Shrine Of Singularity for testing gargoyles for ability to enter to the Abyss 39. Quest Givers * Angralem * Ansikart * Aliabeth * Aurvidlem * Beninort * Egwexem * Naxatilor * Ortlem * Farmer Nash * Dermott * Laifem * Axem * Dugan * Flint * Garamon * Gretchen * Percolem * Sliem * Sutek * Tobin * Thepem * Barreraak * Jaacar * Neville Brightwhistle * Vernix * Xenrr * Zosilem 40. Imbuing Resources: * Abyssal Cloth * Arcanic Rune Stone * Crushed Glass * Crystal Shards * Crystalline Blackrock * Daemon Claw * Delicate Scales * Goblin Blood * Seed Of Renewal * Slith Tongue * Spider Caparace * Magical Residue * Relic Fragment * Enchanted Essence * Void Essence * Silver Snake Skin * Undying Flesh * Chaga Mushroom * Boura Pelt * Bottle Of Ichor * Congealed Slug Acid * Elven Fletching * Faery Dust * Fairy Dragon Wing * Fey Wings * Lave Serpent Crust * Powdered Iron * Raptor Tooth * Reflective Wolf Eye * Vial Of Vitriol * Void Orb * Void Core * Essence Of Diligence * Essence Of Balance * Essence Of Achievement * Essence Of Passion * Essence Of Precision * Essence Of Direction * Essence Of Feeling * Essence Of Control * Essence Of Persistence * Essence Of Singularity * Essence Of Order * Lodestone 41. Puzzle Rewards: * Dusty Pillow * Floured Bread Board * Kneading Bowl * Wall * Large Square Pillow * Moulding Board * Statue Pedestal * Soles Of Providence * Gemologist's Satchel * Soul Gem * Wilted Soul Fragments * Gargish Rune * Glowing Rune * Gruesome Standard (non-Doom version) * Bones Container (red and black) * Various environment spawns items * Bag Of Gems 42. Floor Traps: * Players now can place their own traps 43. Quest Items: * Egwexem's Writ * Farmer Nash's Pitchfork * Creepy Weeds * Britannian Wool * Laifem's Letter Of Introduction * Mastering The Art Of Weaving * Untranslated Ancient Tome * Ancient Pottery Fragments * Tattered Remnants of an Ancient Scroll * Bulging Museum Bag * Dusty Museum Bag * Meager Museum Bag * Treasure Sand * Ariel Haven Writ Of Membership * Barrel Of Barley * Flint's Logbook * Floor Trap Components * Leather Wolf Skin * Eye Of Navrey Night-Eyes * Seared Fire Ant Goo * Boura Skin * Infused Glass Staff * Inspected piles of ingots * Inspected kegs of potions * Treefellow Wood 44. Reward books: * Baldwin's Big Book Of Baking * Hubert's Hair Raising Adventure * Logbook Of The Empire * Ye Lost Art Of Ballooning * A Treatise On The Lore Of Gargoyles * Tangled Tales * Knights Of Legend, Volume I * The First Age Of Darkness * The Second Age Of Darkness * The Third Age Of Darkness * The Quest Of The Avatar * Warriors Of Destiny * Windwalker * The Caverns Of Freitag * Snilwit's Big Book Of Boardgame Strategy * Of Dreams And Visions * Crossbow Marksmanship By Iolo Fitzowen * Dilzal's Almanac Of Good Advice * Plant Lore * The Wizard Of Oz * Alice In Wonderland * The Lost Book Of Mantras * Kodeks Rit * Kodeks Destermur * Kodeks Benmontas * Kodeks Benommani * Kodeks Xen * Kodeks Kir * Plans For The Construction Of A Hot Air Balloon * The Book Of Spirituality * The Codex Of Infinite Wisdom * The Book of Ritual * The Book of The Underworld * The Book of Administration * The Book of Prosperity * The Book of Family * The Book of Circles 45. Custom carpets: * 61 type of house carpets * sold by special vendor in Ter Mur * access to purchase via special quest chain 46. Quest rewards: * Abyss Reaver * Necklace Of Diligence * Bottle Of Flint's Pungent Brew * Candlewood Torch * Exploding Tar Potion * Floor Trap Kit * Keg Of Flint's Pungent Brew * Acid Popper * Barreraak's Old Beat Up Ring * Talisman Of Goblin Slaying * Xenrr's Fishing Pole * Average Imbuing Bag * Meager Imbuing Bag * Valuable Imbuing Bag * Essence Box * Dusty Adventurer's Backpack * Dusty Explorer's Backpack * Dusty Hunter's Backpack * Elixirs Of Metal Conversion * Vial Of Armor Essence * Pet Treats * Infused Alchemist's Gem 47. Tomb Of The Kings Dungeon: * Puzzle with rooms * Hidden passage * Flame Of Order and Flame Of Chaos puzzle * Gargoyle Guardians * Sacred Bridge for access to Abyss 48. Jewelry: * Gargish Ring * Gargish Bracelet * Gargish Earrings * Gargish Necklace 49. Basketweaving: * Players now can craft 11 types of baskets: o Round basket o Bushel o Small Bushel o Picnic Basket o Winnowing Basket o Square Basket o Basket o Tall Round Basket o Small Square Basket o Tall Basket o Small Round Basket * Dry Reeds * Softened Reeds 50. Staining: * Players now can craft natural dyes from all plants hues * Color Fixative * Plant Clippings * Plant pigment * Players can mix plant pigments and get new hues: o Metal o Off White o Dark Red o Dark Blue o Dark Green o Dark Yellow o Dark Purple o Dark Orange o Ice Red o Ice Green o Ice Blue o Ice Yellow o Ice Purple o Ice Orange 51. Added new mining option for harvest tools: gems mining 52. Added basketweaving book for learning basketweaving 53. Added mining gems book for learning mining gems 54. Added mechanical book for making new SA golems 55. Added runic mallet and chisel tools 56. Added Scroll Binder for combining special scrolls 57. Weapon abilities: * Infused Throw * Mystic Arc 58. Mobiles: * Missing ML mini bosses: o Flurry o Silk o Mistral o Tempest o Grim * Void Plague o An invasion of Ter Mur by creatures from the Void o Creatures begin as small, slime-like manifestations called “Korpre” and can evolve into different void monsters based on their interactions with the environment o A Korpre can either kill another mob, survive for a set period of time, or group together with other Korpre in order to evolve o Evolution can create “Ortanord” void monsters as a byproduct o Killing Path: + Betballem + Ballem + Usagralem Ballem (mini-boss) o Grouping Path: + Anlozen + Anlorlem + Anlorvaglem (mini-boss) o Survival Path: + Anzuanord + Relanord + Vasanord (mini-boss) * Chicken lizard * Raptor * Crafted golems: o Clockwork Scorpion o Leather Wolf o Vollem * Gargoyle Guardian * Gargoyle Shade * Putrid Undead Guardian * Undead Guardian * Effete Undead Gargoyle * Effete Putrid Gargoyle * Niporailem * Navrey Night-Eyes * Sentinel Spider * Bloodworm * Rotworm * Acid Slug (Underworld version) * Acid Slug (Abyss version) * New Slimes * Gremlin * Tyball's Shadow * Vollem (promotional, none-golem) * Animated Weapon * Rising Colossus * Gray Goblin * Gray Goblin Keeper * Gray Goblin Mage * Green Goblin * Green Goblin Alchemist * Green Goblin Scout * Greater Poison Elemental * Iron Beetle * Tangling Roots * Wolf Spider * Stone Slith * Kepetch * Lava Elemental * High Plains Boura * Lowland Boura * Ruddy Boura * Kepetch Ambusher * Toxic Slith * Slith * Skree * Fire Daemon * Trapdoor Spider * Fairy Dragon * Pit Fiend * Fire Ant * Skeletal Lich * Dark Wisp * Abyss Pixie * Enslaved Gray Goblin * Enslaved Green Goblin * Enslaved Goblin Scout * Enslaved Goblin Keeper * Enslaved Goblin Alchemist * Enslaved Goblin Mage * Forgotten Servant * Clan Chitter Assistant * Clan Chitter Tinkerer * Clan Ribbon Courtier * Clan Ribbon Plague Rat * Clan Ribbon Supplicant * Clan Scratch Savage Wolf * Clan Scratch Scrounger * Clan Scratch Henchrat * Mini-champions: o Acid Elemental [Renowned] o Ancient Lich [Renowned] o Devourer Of Souls [Renowned] o Fire Daemon [Renowned] o Fire Elemental [Renowned] o Gray Goblin Mage [Renowned] o Green Goblin Alchemist [Renowned] o Pixie [Renowned] o Skeletal Dragon [Renowned] o Wyvern [Renowned] o Rakktavi [Renowned] o Tikitavi [Renowned] o Vitavi [Renowned] * Archdemon * Abyssal Abomination * Dream Wraith * Familiar * Skeletal Drake * Undead Gargoyle (champion spawn version) * Undead Gargoyle (peerless spawn version) * Wight * Tormented Minotaur * Drelgor the Impaler * Champions: o Primeval Lich o Abyssal Infernal o Meraktus * Maddening Horror * Coral Snake * Slasher Of Veils * Treefellow Guardians 59. Gargoyle Queen Loyalty Rating System * Some Ter Mur monsters will give you loyalty points on death * Some Ter Mur quests will give you loyalty points on complete * Restrictions for housing: required loyalty points for placing or trading house in Ter Mur 60. Mini-Champs System * Sets of layered spawn areas within the Stygian Abyss dungeon * Composed of two to three layers of monsters (in increasing levels of difficulty), with a final monster called a [Renowned] * Renowned mobs are upgraded versions of one of the mobs from that spawn, with a few new creatures * Each mini-champ drops an imbuing ingredient of Gargoyle virtue/principle essences * Stygian Abyss spawns: o Lava Caldera o Skeletal Dragon o Enslaved Goblins o Fire Temple Ruins o The Secret Garden o The Lands of the Lich o Passage of Tears o Abyssal Lair Entrance o Stygian Dragon Lair Entrance o Crimson Veins o Clan Ribbon o Clan Chitter o Clan Scratch * Kingdom Reborn spawn: o Old Haven * Mondain's Legacy spawn: o Meraktus 61. Peerless System (SA version): * New altars for entering to peerless instances * Up to 3 separated instances for each peerless * Players have to collect 4 peerless keys and sacrifice it to altar * Peerless Bosses: o Stygian Dragon o Medusa 62. 12th Anniversary: * Players will have to log into the game to receive their 12th anniversary gift ticket * Using ticket players can get 12th anniversary gift bag containing: o Anniversary Card o 12th anniversary cake o One of following: + Codex Of Virtue + Silver Sapling Replica + Mailbox + Ultima Banner 63. New Slayer - Goblin Slayer 64. Fishing: * Now players can fish in the Underworld new special fish: o Mud Puppy o Red Herring * Using taxidermist kit players can create new trophies from new fish 65. AI: * Ambusher AI 66. New Champion Artifacts: o Unique Artifacts: + Royal Guard Investigator [Replica] + Jade Armband [Replica] o Shared Artifacts: + Obi di Ense [Replica] + Tongue of the Beast [Replica] + Light's Rampart [Replica] o Decorative Artifacts: + Magical Door [Replica] + a mummified corpse + creeping vines + Monster Statuettes: # Archdemon 67. OSI Publish 47: * Gareth, the quest giver for the Cloak of Humility quest, was relocated to Trinsic * Added new decoration for Magincia * Magincia is no longer guarded region 68. OSI Publish 50: * Added Greater Dragons * Frenzied Whirlwind now does more damage: 20 - 50 per strike * Bag of Sending fixed to handle items' weight ranges properly: o 1 - 10 stones cost one charge o 11 - 20 costs two, etc. * Changed all Blacksmithing and Tailoring runic intensities. Runics will now better match up to higher end loot. Maximum intensities are now 100% for all tailoring and blacksmithy runics, minimums are as follows: o Blacksmithing: + Dull Copper: was 10, now 40 + Shadow: was 20, now 45 + Copper: was 25, now 50 + Bronze: was 30, now 55 + Gold: was 35, now 60 + Agapite: was 40, now 65 + Verite: was 45, now 70 + Valorite: was 50, now 85 o Tailoring: + Spined: was 20, now 40 + Horned: was 30, now 45 + Barbed: was 40, now 50 o Increased chance for GM smiths to get a hued BOD: +20% at 110 skill, +40% at 120 skill o Increased chance of receiving a Valorite BOD o Large footwear BODs should now be available in hues o BODs now have a 10 second wait time between turnins o NPCs now vocally acknowledge a BOD turnin * Creatures now give double meat resources in Felucca * Ancient Wyrms now even more dangerous and powerful * Harrower resists and weapon skills slightly lowered * Valentine's Day Content: o Gift box spawns on characters older than 30 days o Added three new books of poetry o Added new NPC to sell books of poetry, called "Francis the Chapman" inside the Britain Conservatory o Added four new "Stuffy Animals" that can be snuggled with at home o Added new Valentine's Day cards, in softer pastel pinks and whites. Several new messages o Added dark, milk, and white chocolates o New park area built around the Yew Waterfalls: added guarded zone o Added a new Chocolatiering branch to the Cooking skill o Added new chocolate ingredients that spawn on paragon monsters 69. OSI Publish 51: * Pet summoning balls unhide the summoner when attempting to summon their pet. * Pet summoning balls have a disruptable casting animation like other spells. * Pet summoning balls have a reuse delay of 15 seconds. * The Darkwood Armor set bonus now has 100 Luck instead of Night Sight * Recipe bows that previously had a 0% exceptional chance now have a 5% exceptional chance (In order to allow for an exceptional chance greater than 0 at GM skill, the success rate and minimum fletching skill have been adjusted. Success rate is now 50% at GM (was 40%.) Min Fletching is now 70 (was 75%.)) * Players can no longer place insured items on a player-run vendor. (Existing insured items on vendors will not be affected.) * Quest items will now untoggle if the player dies while carrying them * Regina in Castle British now lets you know if you are on the wrong stage of the quest rather than just saying you are too busy * 1st April Gifts: o April 1st Gift o IOU Cake 70. OSI Publish 52: * Faction size limit and load balancer removed: individual factions can grow to any size. Previously capped at 200. * Multiple characters from the same account may join the same faction * An account cannot have characters in different factions on the same shard * Removed 30 day character age requirement * "Young" players cannot join factions * "Young" players will be removed from guilds that join factions * One vote in faction elections per account * Only one character per account may run in the elections * Quit time reduced from 7 days to 3 days * 15 day character age requirement to place or trade a house (disabled according publish 58) * House placement tool will have a cooldown if used too many times in a given time period * Must now wait one hour after building a home before demolishing it (previously 15 minutes) * Players should no longer be able to stable pets while a pet trade gump is open. * Commas can now be seen in checks (instead of 1000000, you will see 1,000,000) * Scrolls Of Alacrity 71. OSI Publish 53: * Sand will have double resources in Fel now * Blood Oath can now be removed by eating an Enchanted Apple or using Remove Curse spell * Statuette engraving tools will be available, sold by NPC tinkers. * Zoo Collection points will now decay more slowly 72. OSI Publish 54: * Faction abbreviations will show in the player's onscreen name in Felucca (works with All Names): o [Min] Minax o [CoM] Council of Mages o [TB] True Britannians o [SL] Shadowlords 73. OSI Publish 55: * Arcane Focus will require a minimum of two people to cast * Casting it in a pentagram or abbatoir will give you a Focus with a level equal to number of casters - 1 * Casting in an Arcane Circle (such as in Heartwood or a crafted Circle in a player house) will give you a 1 level bonus. * Spellbooks are now disarmable * Players can no longer summon pets via the pet summoning ball in Ilshenar * You can now milk a cow (use an empty pitcher on it!) * Added two new items to the Ingredients section of the Cooking gump o Cocoa Liquor requires 0 skill, 1 cocoa pulp, one pewter bowl, and a heat source o Cocoa Butter requires 0 skill, 1 cocoa pulp, and a heat source * New Veteran Rewards: o Plain Dress with 3% Physical Resist of all colors for all reward years o Commodity Deed Box: A box that allows players to redeem commodity deeds in their own home! + It can only be placed in a house by the owner or any character from the owner account. + The box must be secured to work. + It uses the standard commodity deeds purchased from a banker. + Deeds can be both filled and redeemed in the box. o Minotaur Statue + Comes in a deed that offers 2 variants in 2 facings each + Can only be placed by an owner or co-owner + The statue is purely decorative o Potted Cactus + Comes in a deed. When used, a random potted cactus from 6 available types will be placed in the player's backpack. (Added Sept 5, 2008)NOTE We are looking into making this a choice rather than random, but the change will NOT go in Publish 55. If you're interested in these items, you may want to wait one more publish. + The potted cactus will then become decorative which can be locked down and traded by anyone. o Bloody Pentagram + Comes in a deed that can only be placed by a owner or character of the owner account + Can be used with the Arcane Circle spell to obtain a spellweaving arcane focus. o Brazier + Comes in a deed. When double-clicked, a random brazier (tall or short) will be placed in the player's backpack. (Added Sept 5, 2008)NOTE We are looking into making this a choice rather than random, but the change will NOT go in Publish 55. If you're interested in these items, you may want to wait one more publish. + Becomes a deco item that can be locked down by anyone + Can be used by player of the appropriate age to start the fire animation + Is a heat source o Tree Stumps + Decorative stumps that come in the form of a deed. + When used, the deed offers a choice between the four stumps + The stump gives 10 random wood logs a day (from plain to frostwood). + Stores a maximum of 100 logs. Retrieve the resources by double-clicking on the stump. + All players with "friend" or higher security access can collect the resources. + Any accrued resources will be preserved if you customize your house or redeed the stump o Wall Banners + Decorative banners that come in the form of a deed. + When used, the deed offers a choice between the banners + They are dyable with a regular dye tub + The banner can be redeeded by chopping with an axe + The deed is only usable by 9-yo vets in a house they own or are co-owned to. o Ethereal Cu Sidhe Mount + This Ethereal Mount only usable by 10 year veteran accounts. o Ankh of Sacrifice + Unlike the currently available decorative ankh, the Ankh of Sacrifice allows blues and reds alike to self-resurrect inside their house or any other accessible house, as long as they are within range. + There is a 1 hour cool down period between each use per player. + It comes in a deed and can be placed facing south and east. * Clothes o All items have 3% Physical Resist o Robe, Plain Dress, and Cloak are available in each color o Available in Crimson and Pink * The Mining Cart o Comes in a deed o Ore cart gives 10 ingots of a random color (from iron to valorite) once per 24 hour period o Stores a maximum of 100 ingots. Retrieve the resources by double-clicking on the cart. o Gem carts gives 5 random gems (classic gems only) per 24 hour period o Stores a maximum of 50 gems. Retrieve the resources by double-clicking on the cart. o All players with "friend" or higher security access can collect the resources. o Any accrued resources will be preserved if you customize your house or redeed the cart. However, if you switch between the ore and the gem cart, the resources will be lost. * Harrower Statuette o Makes the Harrower sound o Can be turned on and off * Efreet Statuette o Makes the Efreet sound o Can be turned on and off * Gardening system: o Players can grow 17 new types of plants available from peculiar seeds o Peculiar seeds drop from different groups of monsters o Sometimes instead of peculiar seed, fragrant one will drop o Players can grow cocoa tree from fragrant seed o Players can harvest cocoa pulp and cocoa tree seeds from cocoa tree 74. OSI Publish 56: * Added new equippables and consumables: o Faction Stronghold Rune - On use, the faction member will be teleported directly to their stronghold faction stone, destroying the rune in the process. All normal flagging rules apply. A cool down between uses applies based on rank. o Shrine Gem - Upon death, the faction member will be offered to be teleported to a random shrine. If accepted, they are teleported and the gem is destroyed. The gem is blessed. o Supernova Potions - On use, creates a ring of fire around the player that inflicts fire damage to enemy targets within a 5 tile radius. The closer the enemy, the higher the damage will be. Damage is increased based on player's Alchemy skill and Enhance Potions item property. There is a 2 minute cool down between uses. o Greater Stamina Potion - On use, restores 100 stamina points over 5 seconds. The player cannot drink another such potion while one is already active. o Enchanted Bandages - Bandages that lift curses like Enchanted Apples do. Curses are removed regardless of healing skill or success of applying bandage. Standard application time rules apply. o Powder of Perseverance - On use, player can target a faction artifact reward to reset total durability on it. Each time the player uses a recharge on the item, the total durability will decrease (1st time 225/225, 2nd time 200/200, etc.). Faction artifacts can be recharged a maximum of 5 times. o Morph Earrings - While wearing your Human character can wear Elf Only armor and clothing. If the player removes the earrings, equipped Elf Only items will drop to the player's backpack. If his backpack is full, the equipment will be sent to his bank box. o Faction Fey Leggings o Faction Kasa of the Raj-in o Faction Rune Beetle Carapace o Faction Stormgrip o Faction Crimson Cincture o Faction Heart of the Lion o Faction Hunter's Headdress o Faction Ring of the Vile o Faction A Primer on Arms Damage Removal o Faction Tome of Lost Knowledge o Faction Spirit of the Totem o Faction Wizard's Crystal Reading Glasses o Faction Clainin's Spellbook o Faction Crystalline Ring o Faction Folded Steel Reading Glasses o Faction Order Shield - Museum of Vesper Replica o Faction Ornament of the Magician o Faction Mace and Shield Reading Glasses o Faction The Inquisitor's Resolution o Cloak Of Command - On use, player can summon a faction monster once per day for an hour. Note: requires magery skill and mana. * Added a community collection chest inside each stronghold to collect silver, and give faction equippables and consumables as rewards * Faction Thieves will now receive 100 silver and 10 kill points for successfully capturing a town sigil o Sigil must complete full circuit of corruption: from town pedestal, to stronghold, back to town pedestal o Interruptions will not count against the original thief, as long as the original thief's faction finishes the corruption process * Three new quests to help heal the land by releasing the spirits trapped in Magincia's ruins o The quest giver is a mage near the Magincia moongate o Quest rewards are three types of rubble, one for each quest (total of 12 pieces) o Quests are non-repeatable o Three types of ghosts now reside in Magincia: + Restless Souls # Invulnerable, unmoving # Can be released by using Spirit Speak nearby # Drops Threads of Life + Forsaken Souls # Constantly wanders the streets of Magincia # Can be released by casting Exorcism nearby # Drops Threads of Thought + Corrupted Souls # Red, aggressive # Can only be released by being killed # Drops Threads of Fate * Mounts under the effect of Nerve Strike will not be able to be mounted * Hiryus will only use the dismount special attack on mounted players * Granite will now display the color of the granite on mouse-over, rather than just saying "granite." * Granite now has 1 stone weight instead of 10 stones * Guild abbreviations can no longer be made to imitate Faction abbreviations (Min, CoM, TB, SL) * Blank scrolls can be added to commodity deeds * Empty bottles can now be added to commodity deeds * New stackables: o Granite o Sand o Dough/Sweet Dough o Sushi Platters o Savage Kin Paint o Pan of Cookies o Baked Quiche o Pristine Dreadhorn o Smoke Bombs o Egg Bombs o Arcane Gems * New test center command: "give seeds" * Gives the player a bag of fertile dirt and various seeds * Ocllo has been removed from the Escort Quest list * Instituted a new Vending Penalty for players who attempt to circumvent the daily vendor charge for their items * Vending Penalty is the same as the daily charge for the item * Penalty is applied if the item is removed by the owner before 24 hours has passed since it was added to the vendor * Penalty is noted on the object as an item property * If the item is added to a vendor again, the vending penalty is automatically deducted from that vendor's account, or given back to the player if funds are insufficient * There is a 30 minute grace period after adding an item to a vendor to prevent accidents: any item removed before 30 minutes passes will not have a vending penalty * Once 24 hours pass, the item may be removed at any time by the owner without penalty. Re-adding it to the vendor starts the process over again, however * Added commas to vendor prices * A tamed sheep can only be shorn by the owner 75. OSI Publish 57: * New type of rewards can be obtained while leveling the champion spawn: Scrolls of Transcendence (SoT) * Champion Artifacts: o Killing the Champ Spawn boss on any facet has a 30% chance of dropping a special reward o Rewards have a durability of 150/150 and cannot be enhanced or unraveled o Each Champ Boss has a chance to drop a Unique, Decorative, or Shared reward o Shared rewards do not mean every boss has them, but only that more than 1 boss may drop it (usually 3 bosses). o Drop rate of rewards set to an overall 30% chance, as follows: + 5% Unique reward + 15% Decorative reward + 10% Shared reward o Unique Artifacts: + Fang Of Ractus [Replica] + Acid Proof Robe [Replica] + Orc Chieftain Helm [Replica] + Calm [Replica] + Subdue [Replica] + Shroud Of Deceit [Replica] + Crown of Tal'Keesh [Replica] + Pacify [Replica] + Gladiator's Collar [Replica] + Quell [Replica] o Shared Artifacts: + Embroidered Oak Leaf Cloak [Replica] + Djinni's Ring [Replica] + Detective of the Royal Guard [Replica] (3 different artifacts) + Gauntlets of Anger [Replica] + The Robe of Britannia "Ari" [Replica] + A Necromancer Shroud [Replica] + Lieutenant of the Britannian Royal Guard [Replica] + Oblivion's Needle [Replica] + Royal Guard Survival Knife [Replica] + Good Samaritan of Britannia [Replica] + The Most Knowledge Person [Replica] + Captain John's Hat [Replica] + Brave Knight of The Britannia [Replica] o Decorative Artifacts: + Swamp Tile + Evil Idol + Skull Pole + Water Tile + Wind Spirit [Replica] + Pier + Web + Small Vase + Large Vase + Blood + Tattered Ancient Mummy Wrapping [Replica] + Lava Tile + Futon + Demon Skull + Monster Statuettes: # Slime # Plague Beast # Red Death # Spider # Tormented Minotaur # Ophidian Arch Mage # Ophidian Warrior # Ophidian Mage # Ophidian Knight # Dread Horn * Holidays 2008 Gifts: o A Pot Of Eggnog o An Icy Patch o Decorative Snow Piles o A Holiday Garland o Holiday Tree Deed was re-designed and now got 2 more styles to place your holiday tree: Classic(Bare) and Modern(Bare) * Players can now steal various items from monsters: o A given monster can be stolen from once in its lifetime o Regular monster items (if available): gold, bandages, gems, potions, scrolls o Thieves with GM skills or higher have a chance at stealing rare items: + Seed Of Life: When eaten, instantly heals between 25 to 40 HP, even through poison and mortal wounds. 10 min cooldown. + Mana Draught: When drunk, the player instantly recovers between 25 to 40 mana points. 10 min cooldown. + Gem Of Salvation: Upon death, the carrier will have the option to invoke its power to self-resurrect, destroying the gem in the process. Unlike Sacrifice, the player’s belongings will remain on his corpse and he will be resurrected with the same minimum health as he would if rezzing at a shrine. 6 hours cooldown. + Balm Of Strength: On use, the player benefits of a 10 Strength increase for 30 min. Can’t be combined with any other Balms or Lotion. + Balm Of Wisdom: On use the player benefits from a 10 Int increase for 30 min. Can’t be combined with any other Balms or Lotion. + Balm Of Swiftness: On use the player benefits from a 10 Dex increase for 30 min. Can’t be combined with any other Balm or Lotion. + Balm Of Protection: On use, reduces by 50% to 100 % the damage sustained from acid (grizzle), and AoE cold (prism icy water, ice elementals), fire (blazing gargoyles). The resistance chance is rolled for each tick. This balm does not protect against spells or weapons elemental damages. Cannot be combined with any other Balms or Lotion. Duration: 30 mins. + Stone Skin Lotion: On use, increases player Physical Resists by 30 but reduces his Fire and Cold Resists by 5. Cannot be combined with any other Balms or Lotions. Duration 30 mins. + Life Shield Lotion: On use, reduces by 50% to 100 % the Life Drain damage from Succubus and Tentacles the Harrower. The resistance chance is rolled for each tick. Cannot be combined with any other Balms or Lotions. Duration 30 mins. o Drop rate on stealables: + GM Stealing: 2% + 100.1 to 110 Stealing: 5% + 110.1 to 119.9 Stealing: 8% + 120.0 Stealing: 10% o Stealing Bonus based on monster fame o For the purposes of stealing, a monster's fame is now scaled from 1 to 40 (previous fame levels 1 to 5). Level 40 being the equivalent of 30,000 fame points. The higher the fame level, the higher the stealing bonus. o Stealing bonus by fame level: + 0% below level 15 + 1% below level 25 + 2% below level 35 + 3% below level 40 + 5% at level 40 o Rare items only drop in Fel Dungeons and Champ Spawn areas (all facets) * Added a confirmation gump when dismissing a vendor * Added hitching post and hitching rope to the craftable menu in tinkering. * Fire Rabbit that drops animal pheremone * Added bookcase to the craftable menu in carpentry. * Changed the skill level to work special logs into boards: Regular wood (0.0) , oak wood (65.0), ash wood (75.0), yew wood (85.0), heartwood wood (95.0), bloodwood (95.0), frostwood (95.0). * Axes now can convert logs to boards 76. OSI Publish 58: * Trial Accounts o Removed the 15 day character age requirement for house placement o Players are not allowed to place a house while on a trial account o Players are not allowed to co-own or be traded a house while on a trial account o Trial accounts have travel restrictions: + Cannot visit Felucca dungeons or Felucca T2A o Trial Accounts have the following resource restrictions: + Will only receive basic ores and logs (iron, plain logs) even if they'd otherwise qualify for better types + Will not receive sand or stone when mining o Trial Account Misc. restrictions: + Will not receive ML rewards for resource gathering (jewels, ingredients, and white pearls while fishing) + Will not receive rewards, monster kill points, or virtue points from champ spawns + Will not get scrolls while doing champ spawns + Will not gain Justice virtue points for killing murderers + Cannot use Valor or Justice virtues + Cannot Protect or be Protected by another player + Can not join factions or faction aligned guilds + If in a guild they will be removed from the guild, if their guild joins a faction + Cannot use Scrolls of Alacrity, Power Scrolls, Stat Scrolls, or Scrolls of Transcendence + Cannot use Commodity Deeds + Cannot do Community Collections + Cannot use Soulstones or fragment soulstones + Cannot use Pet summoning balls + Cannot use Bracelets of Binding + Cannot use the Bag of Sending + Cannot do any repeatable quests – even if they are normally repeatable + Cannot acquire BOD’s * Exorcism range has been increased to include the entire champ spawn area plus 2 screens in all directions * Reduced the weight of gold and silver 77. OSI Publish 59: * Treasures Of Tokuno III: o Major Pigments removed from reward gump o Added 10 new minor pigments + Fresh Plum + Fresh Rose + Silver + Pale Blue + Deep Brown + Noble Gold + Burnt Brown + Pale Orange + Light Green + Chaos Blue o Added new minor artifact: Leurocian's Mempo Of Fortune * Criminals are unable to stable their pets * Murderers can now use the Help/Stuck feature * Champ Spawn and Ghost Cam Fixes: o Players can no longer log out without repercussions in Champ Spawn regions: + Players that log out in a champ spawn region will get teleported to a shrine + If a player logs out in a champ spawn area all the non equipped “cursed” items on them will drop to the ground + This will only affect players who log out beyond the 10 minute grace period; accidental disconnections will not be punished o Ghosts without corpses cannot enter Champ Spawn regions or log in to them o Ghosts without corpses will be automatically exorcised periodically * ShadowLords Event Quests and Rewards: o Quests: + Strangers Bearing Gifts - Death + Strangers Bearing Gifts - Power + Strangers Bearing Gifts - Life o Quest Givers: + Cullen + Walter + Tor o Rewards: + Cloak Of Death + Cloak Of Power + Cloak Of Life o Event Items: + Cloak Of Corruption 78. OSI Publish 61: * Added a box in the Lycaeum (Felucca and Trammel) which allows players to trade their veteran reward clothing for one of a different type but of the same color. * Gargish fancy robes and gargish robes now are included in veteran reward's clothing list * Added new veteran rewards: o Retouching tool: now you can change state of your ethereal mount from transparent to normal and from normal to transparent. Ethereals will show it's current status on properties. o Ethereal Reptalon o Ethereal Hiryu o Forest Green clothing o Royal Blue clothing o Terathan Matriarche Statuette o Fire Ant Statuette o Order-Chaos Banners (comes with Allegiance Pouch) o Crystal Portal o House Teleporter Tiles 79. OSI Publish 62: * Halloween 2009 content: o New quest, starting with Jasper in Yew o Trick or Treat: + New candies + New special treats + New tricks * Made various materials stackable: o Hollow Prism o Barrel Taps o Barrel Hoops o Jeweled Filigree 80. OSI Publish 63: * Holidays 2009 Gifts: o 5 new types of gift boxes o Snow Statues (4 versions) o Nutcracker (2 versions) o Icicles (set of 6 items) * Sarah the Trader: o A foreign trader is passing through our lands, looking to trade your Halloween costumes for some of the exotic ones she brought with her. o Since she will only be around for a short time please visit her in Moonglow. * Ter-Mur Style Candelabra now will be lightsource and display current status on properties * Soulstones and soulstone fragments will now display the owner name on mouse over tooltip. * Skin Tingeing Tincture o Will allow players to dye their skin to any hue within their race. o Can be purchased from NPC Provisioners and Alchemists 81. OSI Publish 64: * Flax Seed produces cotton bales * Cypress seeds produce bark fragments * Sugar Cane seed produces bags of sugar * Item Insurance Update · o All items have been evaluated based on their true value and these values will now be used to determine insurance costs. o Scaling insurance cost: + New insurance costs will be between 10gp and 800gp. + Magical items cost will be based on their worth in the Imbuing system. + All community collection items will remain 600gp. + All faction armor/weapons will be 800gp. + Insurable armor set pieces will remain 600gp. + Players will now be receiving 100% of the insurance value for player kills and faction players will receive 50% of the insurance value insurance value for player kills. + Non-magical item cost is based on a percentage of the items vendor price. o New improved interface added to the player context menu: + Displays all insurable items currently within the players backpack and equipped on paperdoll. + Displays current insurance status for each item. + Total insurance cost, the number of deaths payable, and the gold available are displayed for the player. * The 20 skill points from humans’ “Jack of all Trades” will no longer apply to the skill points required for the mana discount on special moves. If players do not have 200 or more modified points in various combat skills (Swordsmanship, Mace Fighting, Fencing, Archery, Throwing, Parry, Lumberjacking, Stealth, Poisoning, Bushido, and Ninjitsu), their special moves will use the full mana cost * Peerless revamp: o Scrolls of Transcendence have been added o New attack added to Slasher of Veils o New artifacts have been added: + Night Eyes + Burning Amber + Tangle + Slither + Lavaliere + Venom + Mangler + Draconi's Wrath * Valentine Day's content: o Players will get two boxes when logged between 13th and 21th Febraury + Heart Shaped Box with set of dark, milk and white chocolate with random titles + Tall Gift Box with a freshly picked rose from one of the staff members 82. OSI Publish 65: * Gargoyle Wearable Alterations and Crafting: o Gargish Leather Wing Armor was added to convert the back slot o Gargish Leather Talons have been added for conversion from footwear. o Gargish half apron has been added to the gargoyle wearables o Gargish glasses has been added to the gargoyle wearables o Gargish sash has been added to the gargoyle wearables * Gargoyle Racial Abilities Update o Berserk + Once a gargoyle has lost 20% of his/her health, he/she gains 15% damage bonus and 3% SDI. This increases damage another increment for each 20% additional damage (maximum 60% damage bonus and 12% SDI). o Deadly Aim + All Gargoyles are trained from childhood in the skill of Throwing, giving them a basic competence with missile weapons (minimum gargoyle skill in throwing is 200). o Gargoyles receive a 5% bonus to hit that stacks with HCI and skill bonus. o Gargoyle’s hit chance cap has been increased to 50%. o Mystic Insight + Gargoyles have an intuitive understanding of Mysticism, allowing them to cast Mysticism spells without further training. (minimum gargoyle skill in Mysticism is 300). + Gargoyles receive +2 Mana Regeneration which stacks with Meditation and Focus. * Titles Customization o New titles customization menu is now available through the “Open Titles Menu” choice in the context menu on your paperdoll o Titles may now be customized in the following locations + Paperdoll Name (prefix) + Paperdoll Name (Suffix) + Overhead Name (shown in your All Names and first line of your item properties tooltip) + Subtitle (shown in the second line of your item properties tooltip o Each title location will have different categories available, including + Monster (Champion Spawns) + Guild (Abbreviation & Custom Title) + Reward (Community Collections & Special Events) + Skills + Fame/Karma (Reputation) o Additional Changes + Skill Titles may now be used in your Overhead Name location (as a suffix, such as “the swordsman”) and required skill levels be above 90.0 to be available. + Skill and monster titles may now be used in your Subtitle Location + Several skills which have similar titles have been updated * Gargoyle Warrior template includes swords but they were entering the game with a fencing weapon, this was fixed and they will now enter with a dread sword * Putrid Undead Gargoyles were given their own unique hue to identify them easier * Fame and Karma can now be viewed throughis you the loyalty gump. * New artifacts added: o Human artifacts: + Ironwood Composite Bow + Claws of the Berserker + Resonant Staff of Enlightenment + Standard of Chaos + Axe of Abandon + The Impaler's Pick + Demon Hunter's Standard + Vampiric Essense + Cavalry's Folly + Jade War Axe + Wall of Hungry Mouths + Sign of Order + Sign of Chaos + Defender of the Magus + Animated Legs of the Insane Tinker + Protector of the Battle Mage + Basiliks Hide Breastplate + Fallen Mystic's Spellbook + Crown of Arcane Temperament (Stealable) o Gargoyle artifacts: + Mantle of the Fallen + Void Enfused Kilt + Dragon Jade Earrings + Torc of the Guardians + Obsidian Earrings + Spined Bloodworm Bracers 83. OSI Publish 66: * Weapon Conversions from Human to Gargoyle Added: o Gargish Lance o Gargish Axe o Gargish Bardiche o Gargish Bone Harvester o Gargish Butcher Knife o Gargish Cleaver o Gargish Daisho o Gargish Katana o Gargish Kryss o Gargish Maul o Gargish Pike o Gargish Scythe o Gargish Gnarled Staff o Gargish Tekagi o Gargish Tessen o Gargish Wark Fork o Gargish War Hammer o Gargish Battle Axe * Bard Mastery System o NPC’s can be found in the Music Conservatory in Fel and Tram o Bard players will be able to select one of three areas of bard mastery, each pertaining to one of the main barding skills. The mastery abilities will be based on the players skill in the associated area, but will NOT affect the current way the skill is used nor how the players interact with that skill. o Choosing / Obtaining a mastery: + Players will perform a quest obtainable from the quest givers in the Music Conservatory. + Players will be rewarded upon quest completion with a Spellbook containing the mastery abilities. o Mastery ability initiation. + Once players have chosen a mastery, the abilities are freely usable at any time and only have as requirements the skill and mana costs. o Mastery abilities: + Party must remain within range of the Bard to remain under the spellsong effects. + Bards may be interrupted when they receive damage while using their abilities. + A bard may only have one ability in effect at a time. + Abilities do not stack with themselves. + All abilities require upkeep dependent on how many are being affected by the ability. + Abilities will not check for Criminal flagging, so beware of your Party members. o Provocation: Title Exhilirator + Inspire: Party Hit chance increase by up to 15%, Damage increase by up to 40%, SDI increased by up to 15% (PvP Cap 15)(Provocation Based) + Invigorate: Party Hit Points increased by up to 20, Party healed for 7-16 dmg every 4 seconds. (Provocation Based) . Party Strength, Dex, Int ,Increased by Up to 8. o Peacemaking: Title Galvanizer + Resilience: Poison resistance increase(not the stat), Mortal, Bleed, Curse effect Durations decreased, Hp regen bonus 2-8, mana regen bonus 2-8, stamina regen bonus 2-8. + Preservance: Party Defense Chance increased by up to 16%, Damage reduced by up to 16%. Casting focus bonus 1-4% o Discordance: Title Desponder + Tribulation: Target Hit Chance reduced by up to 32%, Spell Damaged reduced by 32% , Damage Taken can trigger additional damage between 20-60% of the damage taken as physical once per second. (Discordance Based) (Chance to Trigger damage Musicianship Based) + Despair: Target Strength Reduced by up to 32, 20 – 60 Damage (Physical), every 2 seconds. * Players can engrave 6 styles of headstones found at the prime evil liche encounter. These headstones can be engraved with the Statuette Engraving tool and locked down in your houses for a private memorial. * Advanced Character gump was redesigned * Advanced Character templates were increased and updated, below are the ones that have been added o Mystic Artificer + 85 Mysticism + 85 Imbuing + 85 Resist Spells + 70 Meditation + 70 Inscription + 80 Strength + 35 Dexterity ` + 110 Intelligence o Driven Mystic + 85 Mysticism + 85 Focus + 85 Resist Spells + 70 Meditation + 70 Inscription + 80 Strength + 35 Dexterity + 110 Intelligence o Blade Weaver + 85 Throwing + 85 Tactics + 85 Anatomy + 70 Healing + 70 Resist Spells + 110 Strength + 80 Dexterity + 25 Intelligence o Artificer + 85 Imbuing + 85 Item Id + 85 Tinkering + 70 Mining + 70 Magery + 90 Strength + 50 Dexterity + 85 Intelligence o Carpenter + 85 Carpentry + 85 Fletching + 85 Lumberjack + 70 Tinkering + 70 Magery + 90 Strength + 85 Dexterity + 50 Intelligence o Alchemist/Cook + 85 Cooking + 85 Fishing + 85 Alchemy + 70 Magery + 70 Tinkering + 90 Strength + 85 Dexterity + 50 Intelligence * New Craftables: o Deer Masks o Orc Masks o Tribal Masks o Bear Masks o Orc Helm * Dawns Music Box o Added a gump to allow players to arrange their songs in their music boxes o The drop rate of these gears o Added new SA Music * Necromancy Spellbooks can now be inscribed with Spirit Speak instead of Evaluate Intelligence. * The crafted Mysticism spellbooks offer Eval Int as a possible +skill instead of + Focus. * Community Collections improvements: o Community Collections now accept commodity deeds o Community Collections interface now shows quantities of donatables being carried by the player o Community Collections now allows donation by targeting a container o Select the new “Donate a Container” option on the Community * Collection interface o Target a container that is in the top level of the character's backpack o New interface displays donatable contents of the container and asks for confirmation o On confirmation, entire contents of the container are donated at once * Commodity Deed Improvements o Commodity Deeds now work on most stackables, with some exceptions: + Ore + Faction Items + Certain types of legacy items o Commodity Deeds now show their contents in the item name (e.g. Commodity Deed Worth 1000 Greater Heal Potion) * Water pitchers will now have 40 charges instead of 5 84. Imbuing: * Unraveling Items * Imbuing Items 85. Silver Sapling Tree in Abyss: * Once per a day player can get silver sapling seed. After using it, player can be resurrected and teleported with his corpse to place where seed was used. 86. New Promotional System Items: * A Vollem Held In Crystal * Natural Hair Dye * Green Lady Bug * Red Lady Bug * Small Rug in 7 various sets * Legacy Token * Tokuno Dye Token * New Tokuno Dye Token: new 5 dyes * Bulk Order Cover 2 tokens * 11th year collection: o Master, Deco, Miscs and Addons tokens for following items: + Ancestral Gravestone + Armor Engraving Tool + Bulk Order Cover + Earrings of Protection in 5 various types: gives +2% to one of resists + Fallen Log + Maple Tree + Snow Tree + Willow Tree + Round Style Lamp Post + Hitching Post + Wooden Bookcase * Race change token * Stygian Abyss Statuette Token: o Primeval Lich o Medusa o Slasher Of Veils o Stygian Dragon o Abyssal Infernal * Spring 2010 items: o Pen Of Wisdom: players now can copy runebooks with this great tool o Bag with 2 house teleporters. Can be used for teleportation between two houses. Limited charges. Can be recharged with Gate Travel scrolls o Woodworker's bench - gives +5.0 carpentry bonus for 30 minutes, also +3% carpentry exceptional chance and +5% carpentry success chance 87. Support for SA chat system (both 2d and 3d, available since 7.0.4.0 and 4.0.4.0) 88. Support for new factions areas on extended Felucca map (available since 7.0.6.2 2D and 4.0.6.2 3D) 89. Server now uses new movement system with client-side frozen effect (no longer frozen spam) 90. Monster Abilities system was implemented: * All abilities were converted to new format * All monsters have easy methods to add abilities both for onThink list and direct invoke CHANGES: 1. Encryption system was rewritten: now server will support encrypted clients (both 2D and 3D) 2. All accounts now will have 6 characters limit by default 3. Soulstones no longer will have delay for use 4. Test Center was updated: * General Resources chest now will contain bag of imbuing materials and unravelling items bag * Magery chest will contain new reagents and mysticism spellbook * Amounts for various items were adjusted according to OSI * New commands: o give crystals + Players can get new SA resource spawners o give promo2010 + Players can get new 2010 spring promo items * Plant Spawners were added to the chest of seeds o Players can get various decorative plants for testing new content * Talismans were removed from the bank box filling * Some missing items were added to the bank box filling * Artifacts chest will contain replicas and gargoyle artifacts 5. Fire beetle will really work like forge 6. Naturalist Quest now will drop fire red, black and white colors of seeds instead of only fire red 7. Hats now will be crafted with durability property 8. Bulk Order Books will show label based on their hue 9. Life Span property now will works for mobiles 10. Loot tables updated with gargoyle items 11. Vendors were updated for TerMur facet 12. Masonry now supports repairing and enhancing items 13. Glassblowing now support marking and repairing items 14. KR client no longer supported according OSI. All systems are oriented to SA 3D client. 15. A lot of text messages were changed for localized ones 16. Prompts in 3D client will work correctly 17. Updated infotables for SA champion spawns 18. Several gumps were comletely rewritten 19. Added missing cliloc numbers for Treasures Of Tokuno II pigments 20. Humility Cloak Quest was a bit changed for further re-using of code 21. Jewelry skill bonuses now will be distributed according OSI: all skills are divided into the 5 separated groups 22. Crafting now works with various beverages 23. Hair Restyling deeds and hair dyes were updated for gargoyle race 24. Player vendors gump was updated for gargoyle race 25. Added gargoyles armor/weapons wearing restrictions 26. Public moongate was updated with Ter Mur location 27. Little customization for baseengravingtool class 28. Weapon abilities now will be changed on weapon's itemid change 29. Enabled correct calculation stamina loss under animal form 30. Added 'None' food type for animal lore 31. Added TerMur facet spell helper restrictions 32. Mysticism spells added to spell registry 33. Incognito spell now works with gargoyle race 34. Added throwing restrictions and game mechanics 35. Core changes: * KR gump elements were renamed to UO3D gump elements * Rewritten code for detection UO3D client type * Added support for static tiles above 0x3FFF limit: removed old runuo's code * All tiles now works via constants: LastTileID and TileSize, where X is tile dataset * ServerInfo structure now has Index field for manual marking servers and new method: AddTestServer for UO:SA 2d beta clients * SupportedFeatures packet was updated for new clients * Rewrited gump and prompts: all gumps and prompts now will be registered in system and have their unique id. * Support for localized messages broadcasting * Several changes in code: removed unused code, all interfaces and enums were moved to the separate files * Support for new bonded status packet * Support for gathering and logging SA3D crash reports * Changed packets for CharacterCreation for 2D and 3D for support of new race * MapPatches packet was updated for old maps' diff changes * Bounds.bin now contains updated information for SA art and have some extra fields for our needs * IPromotionalItem interface was renamed to IPromotion and added to the core * Added some attributes instead of interfaces: Turned, SalvageContainer, PigmentHued, AquariumDecoration, RejectPowdering, CommunityCollectionArtifact * Support for new world item packet for UO:SA clients. * Support for extended LabelNumber property * Core.KR is now registered as expansion * Core.UO3D is now registered as option for support new UO3D clients * Added support for flying * Added support for UO3D pet window * Revised registrations system for missing expansions registrations * Code for craft make max and make number options was completely rewritten * Code for client version detection was completely rewritten * Misc. support for using IPAdress * Shrink, signs and bodies table was updated * Containers.cfg was verified according to OSI data * Packets were sorted in code * Context menus now can use full cliloc number in packets * Gumps were sorted in code * TileArtButton element was modified: some data now is taken from client data * Support for highlighting last character in SA 3D * Support for [decorate, [telgen, [signgen for new map * Support for GM commands in 3D clients * Mobile hues: rewritten hues for mobs according to OSI: real hues storing on mobiles and flags added in the packets 36. Shimmering and crystalline fragments now will drop with various itemids 37. Updated gump for disguise kit tool for gargoyles 38. Updated runebooks and runes for Ter Mur facet 39. Craft: * SetNeedSE, SetNeedML, SetNeedRecipe, SetNeedOven and SetNeedHeat were removed from the code. * Secondary skills for craft definitions were removed from the code. * Now all required data will be taken from the UO3D crafttables. * Crafttables were rewritten to custom format * Added SA-data to craftables * RetainsColor option now also works via craftables 40. Mobile Animation packet no longer is sent, instead of it server sends UO3D Mobile Animation packet to 3D and 2D clients 41. Test Center welcome window reflects Publish 56 42. Ores now can be stacked via double-click 43. Ores will spawn with random itemid 44. Golems will have (golem) label in their properties list 45. SA bosses will drop new artifacts on their corpses 46. Messages for receiving various artifacts were localized 47. Golems repairing: updated messages according to OSI 48. Lamp Room puzzle: wrong combination's damage is physical now, not direct 49. Set Secure Level menu now will contain Guild Members option 50. Craftable jewels now will have player constructed flag and durability 51. Incognito spell was changed for supporting gargoyle race 52. Vampiric Embrace spell was changed for supporting gargoyle race 53. Ice Fiend, Ice Serpent, Ice Snake, Ice Elemental got their ice cold ability 54. Parasitic and darkglow poison charges will be displayed correctly 55. Regions were updated for SA towns and dungeons 56. Enchanted Apple and Remove Curse now will remove Mortal Strike 57. Quiver Of Rage now will have correct damage resistances 58. Formulas for leech hits/mana were updated 59. Bloodwood bonus for hit leech was changed 60. Updated region detection: CheckPositiveRegion and CheckNegativeRegion functions 61. Updated formulas for pet's hitpoints after resurrect 62. ItemID now will show possible unraveling resource for items 63. Big Fish now can be caughted with weight up to 254 stones 64. Slayer tables were updated for SA mobs 65. Added Metal option to creature's favourite foods 66. Rewritten code for expansion, skills and race checks for taming, controlling and mounting pets 67. Added some methods to BaseCreature class: IsStatLoss and IsAngry 68. Carving the coprses players now can additionaly get some furs and dragon blood 69. Added boat restrictions for TerMur facet 70. Mobiles-necromancers now will cast animated dead spell 71. Interred Grizzles now will use special acid ability 72. Rewritten code for expansion checks for loot generation 73. Animal Lore gump: stats more than 10000 will be displayed as ??? 74. Player's karma will be decreased on successful stealing attempts 75. Artifacts's resists update: bonus resists are separated from base values 76. Code for random heartwood bonuses was rewritten. 77. Runic tools properties changes: * Ranged weapons can have mage weapon bonus * Balanced and Velocity are separated properties * Luck on ranged weapons can be up to 120 * Resists on ranged weapons can be up to 18 * HCI & DCI on ranged weapons can be up to 25 * Hit Dispel no longer is separated property, now it's one of hit 'spell' effects * Use Best Weapon Skill and Mage Weapon are separated properties * Velocity now will scale in 11-50 range with step = 1 * Leather armor can have lower stat requirements property * Items with elven only property no longer can have nightsight property 78. Gift giving: age restriction removed from TC 79. All house addons deeds: added blessed property. 80. Enum LightType, Item.Light and Item.Direction were removed from the server's code. 81. Scales now works correctly: removed runuo's bullshit custom code. 82. Item weight now is taken from itemdata with some exceptions. 83. Lower Weight property was added to ash and heartwood armor and weapons. 84. Tillerman now will tell players random stories while boat stopped. 85. SE spells were refactored: * Bushido: o Confidence heal timer was removed, now it works like OSI does: through global hitpoints regeneration o Counter Attack & Evasion: improvement of code o Honorable Execution, Lightning Strike and Momentum Strike were rewritten o Lightning Strike bonuses were updated to OSI * Ninjitsu: o Death Strike, Focus Attack, Backstab, Ki Attack and Surprising Attack were rewritten o Death Strikes are now can be stacked o Death Strike damage was corrected due to latest OSI changes o Mirror Image: improved stability o Animal Form: updated skillgain and some missing checks 86. Honor/Perfection system was refactored: * Honor no longer works on players * Corrected damage bonuses for Perfection * Some code was removed and replaced with new one for improving stability 87. Monster champion titles was refactored: * Structure for titles was changed from int array to dictionary * Champions no longer gives points for gaining titles * Formula for calculation points/titles was changed * Removed absolete code for harrower titles decaying 88. ML spells were refactored: * Arcane Circle: Arcane Focus duration and strength bonus formulas were changed * Attunement: bonus formulas were updated, damage reduction code was changed * Immolating Weapon: additional damage was added instead of resists changed. Effect now will be displayed on weapons. * Nature's Fury: creature's damage now is increasing on time. * Wildfire: rewritten code * Word Of Death: damage was updated due to OSI changes * All spell's code was verified and some formulas were updated. 89. Cast delay for all spells was verified 90. SDI bonus now is calculated in one place and correctly applied. 91. Dismount weapon ability: attacker remount delay now is 10 seconds 92. Throwing skill added to group of skills for calculating mana discount for weapon abilities 93. Force Arrow was changed: now it has 40% chance to peace target, target alse get 4% DCI debuff for 8 seconds 94. Force Of Nature changes: 1.65 damage multiplier bonus and 25-35 of poison damage to attacker 95. Lightning Arrow changes: works only on 2 targets, damage was verified 96. Psychic Attack changes: no longer damage bonus, but SDI debuff on target 4-15% for 8 seconds 97. Serpent Arrow changes: no longer damage bonus, poison level and chance are scaled on archery, poisoning and dex of attacker 98. All ML weapon abilities mana cost was verified. 99. Weapon swing delay and damage bonuses calculating were updated to OSI changes. 100. Server's code was rewritten with the usage of .Net 2.0 generics 101. Samurai and Ninja AI code was rewritten. 102. Monster's breath damage formula was changed: now it really depends on monster's hits percentage 103. ML Peerless systems was refactored: * Dreadhorn: added master key - essence of winds * Lady Melisande: master key's name, itemid and hue was updated * Chief Paroxysmus: master key's name, itemid and hue was updated. Also players get only 3 keys. Acid river was redesigned too. * Travesty: added master key - black order key * Lifespan, itemids, hues of all keys were changed to be OSI corrected. 104. Some clearing in BaseWeapon/BaseArmor classes. 105. Updated code for calculating pet loyalty 106. Mysticism and Throwing can be presented on item's skill bonuses 107. Some of SE and ML monster abilities were rewritten completely. 108. Quivers: updated resistances and damage modifiers 109. Spell Channeling's FC debuff now is virtual, not real. However, it stacks with FC property. 110. Statgain was updated: using OSI system 111. 3D client: * New packets for health bar (clients 4.0.7+) * Container swapping items (grid view) * New packets for drag/drop 112. Rename context menu for pets was added 113. Magincia decorations were removed completely 114. Crafter's satchels rewards were changed: chances and types 115. Quests gumps were refactored 116. Animation was updated and refactored 117. Missing bleed and bard immunes to various creatures 118. Missing Solen creatures ability 119. Kirins and unicors now will display correct messages/effects using their special abilities 120. Champion spawn numbers of waves were updated 121. Loot was improved 122. Cu Sidhe got correct randomize in hues 123. Missing meer mages ability to summon forest creatures 124. Energy Vortex can be summoned with llama appearance (rare case) 125. Skill gain was disabled for faction skillloss 126. Special harvest resources: code was refactored 127. Shipwrecked items now will display 'Shipwrecked' 128. Players can get hats from shipwreck 129. Velocity damage now will be correctly scaled by distance 130. Subitems in backpacks will be correctly counted as resources in craft gumps 131. Trash barrels have a chance to move item in Cavern Of The Discarded 132. Harvest tools now can have exceptional quality 133. Wraith form: players no longer will loose stamina 134. Carpentry craft gump will count both logs and boards 135. Transfer pet trade window now will use detailed info about pet 136. Humans will get more hides 137. Lesser hiryus can be bonded only with taming or bushido 138. Pets will gain in poisoning using their poison abilities 139. Player with first blow will get 25% damage rights bonus 140. Karma/Fame will be distributed beetween damagers 141. Cooldowns system for players and creatures: many cooldowns are now saving, flexible code design 142. House signs now will be correctly displayed in house gump 143. Fire beetle cannot be used while he is dead 144. Slayer system was refactored 145. Single Slayers will add triple damage 146. Bogles removed from champion spawns 147. Juka bows will have special names 148. Animate dead now transform corpsed of hiryu/lesser hiryu to skeletal dragons 149. Escorts rewards: 500 gold for single escort and 1000 gold for prisoner's rescue 150. Added human brigands camps